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Pcgen warpriest
Pcgen warpriest









#PCGEN WARPRIEST FREE#

When the creature takes damage in combat, on its next turn it can fly into a rage as a free action. The creature drains blood at the end of its turn if it grapples a foe, inflicting Constitution damage.įormat: blood drain (1d2 Constitution) Location: Special Attacks. If a creature must trigger its blindsight ability, the creature gains the benefits of blindsight only during its turn.įormat: blindsight 60 ft. If so, this is noted in the creature’s description. Some forms of blindsight, however, must be triggered as a free action. Unless noted otherwise, blindsight is continuous, and the creature need do nothing to use it. The creature usually does not need to make Perception checks to notice creatures within range of its blindsight ability. The ability’s range is specified in the creature’s descriptive text.

pcgen warpriest

Invisibility, darkness, and most kinds of concealment are irrelevant, though the creature must have line of effect to a creature or object to discern that creature or object. Using nonvisual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with blindsight maneuvers and fights as well as a sighted creature. This ability is similar to blindsense, but is far more discerning. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.įormat: blindsense 60 ft. Visibility still affects the movement of a creature with blindsense. Any opponent the creature cannot see still has total concealment against the creature with blindsense, and the creature still has the normal miss chance when attacking foes that have concealment. The creature usually does not need to make Perception checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature. Using nonvisual senses, such as acute smell or hearing, a creature with blindsense notices things it cannot see. The amount of damage each round is determined in the creature’s entry.įormat: bleed (2d6) Location: Special Attacks and individual attacks. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing. Bleed (Ex)Ī creature with this ability causes wounds that continue to bleed, inflicting additional damage each round at the start of the affected creature’s turn. Most creatures with this ability have a racial bonus to maintain a grapple (listed in its CMB entry).įormat: attach Location: individual attacks. The target can attack or grapple the creature as normal, or break the attach with a successful grapple or Escape Artist check. The creature is considered grappling, but the target is not. The creature automatically latches onto its target when it successfully makes the listed attack. Amphibious (Ex)Ĭreatures with this special quality have the aquatic subtype, but they can survive indefinitely on land.įormat: amphibious Location: SQ. It is immune to precision damage (like sneak attacks) and critical hits.įormat: amorphous Location: Defensive Abilities.

pcgen warpriest pcgen warpriest

The creature’s body is malleable and shapeless. It can’t gain an extra action in this way more than once per round.įormat: amazing initiative Location: Special Attacks. This additional standard action can’t be used to cast a spell. As a free action on its turn, it can expend one use of Mythic Power to take an additional standard action during that turn. The creature has a bonus on initiative checks equal to its Mythic Rank.

pcgen warpriest

It cannot be flanked.įormat: all-around vision Location: Defensive Abilities. The creature sees in all directions at once. Ability drain is permanent and can only be restored through magic.įormat: 1d4 Str drain Location: Special Attacks or individual attacks. Some attacks or special abilities cause ability damage or drain, reducing the designated ability score by the listed amount. Each rule includes a format guide for how it appears in a monster’s listing and its location in the stat block. The following rules are standard and are referenced (but not repeated) in monster stat blocks.









Pcgen warpriest